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On the Pub at 7:00 am, 12:00 am, 6:00 pm and 10:00 pm (PDT/PST), bosses become available for two hours to be defeated by players together as a team of four (at least 2 players required).
The very first step before going into the fight itself is to create a bounty room with one of the 6 daily tickets given to you, 1 high risk ticket, or to join an existing one made by other player.
Players must defeat regular bosses within 10 turns if they want to succeed. High risk bosses battles extend up to 20 turns.
There are 5 regular bosses and 5 high risk bosses available. Each one of them with their own element.
|8||Hizama||Fire||20||Confuse / Paralize|
Using the right elemental unit against a boss takes the most advantage, dealing increased damage and critical hit chance. Some bosses can inflict status with their special attacks, while others are vulnerable to them.
Deals large damage to 1 enemy.
|Increases the critical hit chance.|
Attacks enemies at random 2 to 5 times.
Strong attack to 1 enemy. Ignores DEF.
|Deals more damage.|
Heals one unit.
Slightly heals units of all players.
Slightly raises ATK of units of all players starting the next turn.
Slightly raises DEF of units of all players starting the next turn.
Apart from the raid specific spheres, Assault, Remedy, Rally and Fortify, there is a chained damage system called Sphere Surge. It occurs once every two turns when there is enough chains made collectively. On a Sphere Surge chain turn, one sphere is selected randomly. If you or your teammates use that sphere for that turn, it chains into it. When there's at least 3 chains made, a massive attack happens at the end of the turn. Once it reaches 7+ chains, an animation scene with the players that contributed occur, dealing even more damage. In high risk bounties Sphere Surges with 8+ chains will deal bonus damage.
After completion, you receive some occasional High Risk Ticket (from regular bosses), Gold Ore, Medals (from regular bosses) and Dire Souls (from high risk bosses) as rewards. You can spend Medals and Dire Souls on the Medal Shop as currencies.
The amount of Medals and Dire Souls earned as Victory Reward is fixed and depends on the boss you attacked. However there are two other bonus criteria on the post battle rewards: either you created the room (with those 6 daily tickets, or a high risk ticket), and/or you dealt more damage to the boss than your teammates.
|Top 1 Damage||200||240||240||340||400|
|Top 2 Damage||120||204||240|
|Top 3 Damage||80|
|High risk bosses|
|Top 1 Damage||200||500||500||500|
|Top 2 Damage||120||150||420|
|Top 3 Damage||80||100||280||200|
It is possible to previously set 8 Bounty Messages in the game Menu with 16 max characters to be used while in battle with a Raid Boss.